Just working out visual style
We are working on a monster for our roguelite. Is he creepy enough?
First boss fight in our Space Roguelite game - what do you think?
Hey fellow space explorers, check out first boss fight in our Space Roguelite game - what do you think?
Loot, Equip, Lose, Repeat!
I've found an unexpected "feature" in our game - ricochet! 😅 What unintended mechanics have you stumbled upon in your games?
Just finished our first Space Roguelite demo, ready to send to publishers! Take a look at our main menu – what's your thoughts?
Working on the loot system in our new game «Space Roguelite».
Do you like games with grid inventory and lots of loot?
We've added a new monster to our roguelite game!
We are working on a monster for our roguelite. Is he creepy enough already?
Working out visual style
Designing a visual style for a new game
Designing a visual style for a new videogame