My 2024 PS1 style works.
My PS1/2 style works from 2022
Bako City.
Dithering in Blender
I added a vending machine to my delivery game ❄️🚚
One of the first animations I ever made.
I added an animation for people leaving their car 🚗🚪 in my Parking Lot simulator!
Enjoy this multiplayer gameplay showcasing the new flooding mechanic! 🌊
I'm working on an LSD: Dream Emulator inspired walking/exploration simulator in Godot!! here's what I've been working on
Misuse of Ridge Racer (PS1) assets >:3
Wenn es in den 90ern ein Spezi Werbespiel gegeben hätte:
Kame Style 亀 (arts by me)
Happy Birthday Mr Miyazaki!
coke cans 🥤🍅🫧
New year, new AI for my upcoming multiplayer ps1 horror 😱 Thalassomania
The Boondocks PS1 :) Enjoy!
Question
My 2024 PS1 Style animations.
heyyoo⭐️ i'm learning blender ✨this is my first render 🌵🧚♀️ 306 triangles
Too much?
Constraints inspire creativity. The first Tomb Raider games featured beautiful fake water caustics, achieved through the manipulation of vertex colors. I've tried to recreate the effect in Unity and I think it looks pretty neat.
The eerie invitation from below. (Kizuyami | 刻闇 50% off now!)
Is this a scene from the movie? or just a still image. It's such a cool angle
BlackFriday discount?
Storyboards vs final of my animated short