Modules and effects for late-game?

Are the recommendations in this comment from 8 months ago still good?

Optimal late game build right now for tournaments:

Cannon:

AD: bounce chance, super crit chance, Super crit Mult, attack speed

DP: Super crit chance, Super crit multi, crit chance, attack speed

Armor:

WR: Regen, wall health, def %, orb speed/dd

ACP: Regen, wall health, def %, shockwave cooldown

Generator:

SH: EHLS, EALS, CPK, package max

GC: EHLS, EALS, CPK, package chance

Core:

DC: SL angle, CL chance, SL bonus, SM quantity, GT duration

Note: I wrote this ignoring the SM GC part since the top player has said they run hybrid in tournaments. I'm assuming if you were better than them, you wouldn't be asking this question.