Does Knight still have his negative reputation, as an unfun Killer to fight?
Didn't know how people felt about him now that he's had his rework for a couple months.
I like playing Knight, and that's all that should really matter, but just curious. Knight feels like he's what Trapper should be, someone that makes an area unsafe, by predicting where a Survivor is going to be. I enjoy Killers with that sort of control, like Singularity, Dredge, Houndmaster, and Twins.
I also feel like his cheap bits of gameplay have been sanded off, no more chasing the same Survivor as your Guard, or placing down a "get out of the loop free" card. The Guard cooldowns do feel nice, although I wouldn't mind making them slightly longer, because I feel like it's hard to run out of your power.
Also please give him some more cosmetics, almost every cosmetic is a 9/10. I also really want his Deep Rift armor, I joined too late for that one.