[Dragon BGE] Updates
Map and Expedition
The month's expedition will be in Skyhaven Assault.
As mentioned in last month's update, the Classic nodes in Conflux Convergence will be consolidated into a single node at the start of the new BGE.
The associated achievements, as well as the crafting recipe and items to craft the map legendary will also disappear. In short, the Shatterstone Anomaly recipe is disappearing so craft your four copies before the end of the BGE.
Super Flask Updates
Mo-Bling will be added to the options from Super Flasks.
New Crafting Recipe
You will be able to directly craft Legendary Rune Slivers from Forge Resin. This is an alternative route to turning Resin into pouches (which will still be possible) allowing players to avoid the randomness of a pouch for a guaranteed sliver, at the expense of all other runecrafting material. The cost will be 1 Sliver for 500 Resin.
Guild Clash Tower
Guild Clash will once again be played under Arena rules:
Two additional Delay are added to the first card played in a battle. There is no tower card.
Challenge Updates
- Immunity Challenge will now be played with Arena Rules (your first card starts with +2 delay) instead of the Enemy starting with a Castle Tower.
- All cards will gain Scorchbreath and also Emberhide equal to 3x its delay in the Burning Hell Challenge.
- Paradox Challenge will be replaced by New Paradox Challenge, in which all Hex and Backlash skills are doubled.
- Two new Challenges are being added to the rotation which replicate the BGE effects from early ComDev.
- The Insect / Goblin BGE from August 2023.
- The Elemental / Seafolk BGE from October 2023.
- Here's a reminder of those effects:
- Thriving Swarm > All Insects gain extra Health equal to 10% of their base Health and Swarm equal to 15% of their base health. After dealing Attack damage, Swarm permanently increases the Attack of the weakest ally.
- Goblin Civil War > All Goblins gain 10% Armor. Aether gain 7% + Delay Frostbreath, Chaos gain 20% + Delay Barrage, Wyld gain 10% + delay Venom, Void gain Siphon equal to base Attack. Values are based on base health.
- Elemental Meltdown > All Elementals are Enraged for 7% health. 0-2D Elementals gain Weaken and Pierce equal to 15% base health. 3-4D Elementals gain Shroud and Vengeance for 10% base health.
- Eye of the Maelstrom > All Seafolk gain Mark equal to 15% base health. 3-4D Seafolk also gain Regenerate for 15% base health.