Sekiro is the most forgiving and inclusive FromSoftware game yet

I really don't understand articles like this:

https://kotaku.com/an-easy-mode-has-never-ruined-a-game-1833757865/amp

I think the reason why FromSoft games are tough is so that you're forced to really explore the world and understand the game mechanics. It's not to see themselves as a studio for elitists. The game devs put so much work into making the game mechanics work really well and balanced, and even more time into designing such breath taking environments to explore. Putting in an easy made that allows you to just ignore and fly past all of these things is just letting that all go to waste. Also let's be honest here, you don't play FromSoft games for the story, so the difficulty barring you from the story is a lame excuse. Sekiro is the first to have a straight forward story and you can hardly call it an anticipation filled, compelling narrative.

That being said, Sekiro is so forgiving and inclusive in my opinion. The game let's you de-agro bosses and then back stab for half a health bar of damage. You can inflict status ailments on nearly every enemy, even with environmental poison pools. You can get prosthetic upgrades that allow you to set fire to boss enemies through their guard. They even put an item in the game that allows you to grind out attack power to steam roll the final boss. You don't even have to kill a super tough enemy to get it, you just have to explore the various bodies of water in the game.

Yeah the article talks about people with disabilities having a tough time with repeating such fast inputs. I know this sounds really harsh but sometimes, a game isn't able to cater to that demographic and still maintain the vision of the creators. That's just my two cents I guess.