This is the best worst game I ever played.

Let me elaborate a little,

I love wh40k universe, and I saw a rouge trader game with turn based combat in style of D&D , boy was I hyped.
The writing is mostly stellar, so much fun and so many choices, other times it makes no sense ( some romance paths and some choices).
The exploring part had a great chance to be amazingly fun, and it is, the first time. Later when you have to war jump from one part of the map to the next via every station it's just super annoying and time consuming.
Ship combat is okay, no as bad as some people say but not really that interesting.
And now my real grudge comes, the combat.
Oh dear god did I have a love/hate relationship with it. The first 2 acts are fine, as it's all still fresh and new, but as the game moved more and more towards the endgame, the blandness and tedium just seemed to grow.
You want to play anything other than psyker? Well you're intentionally fucking yourself over, arch militants also seem to be doing way too well in this game.
For clarification I am a glorious melee combat enjoyer, and my character still "could" be usefull by the end of act 4 but cassia and mister interogato are just basicly carrying it for me to the end.
Don't even get me started on the bugs, I lost 10 navigator points when transitioning from act 2 to 3 , for some reason, as I was saving them since I saw a lot of the map still not explored, I saw you can softlock yourself if you don't have enough NP. Some routes that were yellow are now red for some reason...
Also, the level up bloat of skills and skill descriptions is attrocious.
RN I'm just playing it for the story, but I think I won't be picking this game up ever again.