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Adamantine Wasp Swarm (Final)
CR: 10 XP: 9,600 Alignment: Neutral Size: Diminutive (swarm) Type: Construct (Swarm) Initiative: +2 Senses: Darkvision 60 ft., low-light vision, Perception +12
DEFENSE
AC: 22, touch 18, flat-footed 20 (+2 Dex, +4 natural, +6 size) HP: 90 (10d10+30) Fort: +3, Ref: +5, Will: +3 Defensive Abilities: Construct traits, swarm traits, DR 10/adamantine, immunity to fire, mind-affecting effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save unless it affects objects; SR 20 Weaknesses: Vulnerable to electricity, susceptible to certain area effects
OFFENSE
Speed: 10 ft., fly 60 ft. (perfect) Melee: Swarm (3d6 plus distraction, adamantine sting, and poison) Space: 10 ft.; Reach: 0 ft. Special Attacks: Adamantine Sting, Distraction (DC 18), Poison
SPECIAL ABILITIES
Adamantine Sting (Ex): Each wasp in the swarm is made of adamantine, allowing its attacks to bypass any DR except DR/-. Additionally, its attacks can damage objects and constructs, ignoring hardness less than 20.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed at a DC 18 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex): Sting—injury; Save: Fort DC 18; Frequency: 1/round for 4 rounds; Effect: 1d4 Dexterity damage; Cure: 2 consecutive saves.
The adamantine wasps inject a potent venom with each sting. This venom paralyzes the muscles, sapping the agility and coordination of their victims. The save DC is Constitution-based and includes a +2 racial bonus.
Swarm Traits: A swarm made up of Diminutive creatures is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects if the swarm has an Intelligence score. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as fireball or wind wall, and spells or effects that target an area deal double damage to a swarm.
STATISTICS
Str: 1, Dex: 15, Con: —, Int: —, Wis: 12, Cha: 1 Base Attack: +7; CMB: —; CMD: — Skills: Fly +10, Perception +12 Feats: — Languages: —
ECOLOGY
Environment: Any forest Organization: Solitary, pair, or cloud (3-6 swarms) Treasure: None
Background and Lore
The Adamantine Wasp Swarm was created by an ancient elven druid-artificer, a protector of the great forest, to guard against the encroachment of dwarven logging operations. These dwarves, driven by the industrial needs of their burgeoning empire, sought to strip the forest for timber to fuel their forges, reinforce their mine shafts, and craft their tools. The elven druid infused the spirit of the forest into these adamantine constructs, granting them the resolve to protect the forest’s heart.
Role in Campaigns
The Adamantine Wasp Swarm serves as a formidable obstacle in campaigns where nature and industrial progress are at odds. They can be used as guardians in forested dungeons, defenders of sacred glades, or as the manifestation of the forest’s wrath against those who would exploit its resources. Their indestructible nature, potent venom, and swarm tactics make them a significant challenge, particularly for adventurers unprepared for their unique blend of magical and physical resilience.