0.14a "The Crimson Ship" (For CK3 1.12.5)

0.14a "The Crimson Ship"

Checksum: c6a0

Game Version: 1.12.5

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2887120253

Nexusmods: https://www.nexusmods.com/crusaderkings3/mods/32?tab=files

 

NOTE: Not all changes may apply on ongoing saves

 

CHANGES:

  • Modified the pool management effect for wanderers to include a chance that nothing happens. The higher the lifespan of a character, the higher the chance. This somewhat aligns with their reduced lifestyle XP

  • Capped the number of traits that can be acquired by this effect. A wandering character with 12 or more traits will no longer receive new ones

  • Added new traits to the effect for greater variation. Wandering characters can now become adventurers, travelers, athletic, disrupted, and skooma drinkers

  • Blind Argonians and Khajiit will no longer get the clipping blindfold; they get white eyes instead

  • Re-enabled picking the Warrior Queens tradition

  • Removed blocker preventing the use of non-hostile province spells without being present in the county, as this didn't work as planned

  • Added Cultural/Heritage identity requirement to Mystical Birthright Head of Faith (otherwise you'd get Nord Manes etc)

  • Removed inheritance blocker from Clan-Mother trait

 

FIXES:

  • Fixed cultures that died but were revived during the Post-Knahaten events still being considered dead

  • Fixed tutorial getting soft-locked when being prompted to click on your own character

  • Fixed wrong type of building for the tutorial

  • Fixed some remaining vanilla loc strings in tutorial & added EK2 specific tutorial screenshots

  • Fixed hunt activities invalidating in some cases. Re-enabled hunt event option disabled as a band-aid fix for 0.14

  • Adjusted some Elsweyr & Black Marsh duchy/county title colors to not be the same on map

  • Fixed the Council screen not explaining how Feudal councils work

  • Fixed Medium Illusion Ritual Perk giving the wrong ritual

  • Fixed characters killed by an elemental spell not showing a killer in the case they died instantly

  • Fixed Ruler Designer characters randomly gaining extra arcana and Hist faith traits at game start

  • Fixed missing/faulty vassal contract assigning for some historic Orsimer

  • Fixed vassals not having vassal contracts if they swapped government due to changing culture

  • Fixed vassals not having vassal contracts if they swapped government via decision while being unable to alter vassal contracts

  • Fixed two cases of being given Feudal Government without checking if you qualify

  • Fixed Magelord Elective not considering Supreme Magus magical education for candidates

  • Fixed Heavy Infantry being unavailable to cultures of Altmeri heritage

  • Fixed "Restore Kingdom of Darloc Brae" decision not recognising that you fulfill the requirements

  • Fixed inconsistent and wrong triggers for funeral buildings

  • Fixed necromancers being able to "rebuild" a defiled graveyard

  • Made Moon Gate of Anequina special building enabled for those who consider it holy site

  • Fixed Radiant Perk not giving an extra level to 'Powers of the Stars' modifier

  • Fixed Power of the Stars modifiers not giving arcana

  • Fixed Forgotten Gods referring to the Daedric Princes in singular

  • Fixed Cult of Meridia faith referring to Meridia as male in some situations

  • Fixed Power of the Stars Mage 0 giving learning 1 instead of reducing it by 1

  • Cut the Imperial City special building modifiers, which just further buffed the IC at a very high performance cost (~50 event calls per year)

  • Fixed our addition of the witch trait into the pool management effect not working

  • Fixed the get_random_magic_perk_effect to include rituals. It is now also used by wanderer pool management as the AI rarely uses the magic lifestyle XP they got until now

  • Fixed many effects being distributed into the wrong categories of the pool management effect, so they used wrong triggers

  • Fixed a broken culture effect for summoned skeletons

  • Replaced some overlooked instances of magic perk distribution in the history files with a new effect

  • Fixed Ghost Hist having forgiving as sin, while Ku Vastei tenet makes it a virtue

  • Fixed Cyrodiil being unformable by an Ilniviri Potentate who successfully defeats Attrebus and then reunites all of Cyrodiil

  • Fixed Hira Free Port SB not givings its bonuses to county holder

  • Blocked faiths that cannot use Holy Site buildings anyway from building these in the first place

  • Fixed Disinherit interaction saying it is blocked by the Mystical Ancestors tradition when it is blocked by Until Life Does Us part

  • Fixed Matriarchial tradition checking for vanilla African heritages, instead checks for Tsaesci

  • Fixed some Elder Council tasks for Attrebus not showing correctly in the decision list

  • Fixed extreme lag when using the bypass_requirements console command caused by the Skull of Corruption artifact generating notifications to remind you to use it on every single character in the game

  • Specified in tooltips that only Argonians of a Hist faith can use the Hist Communion activity

  • Fixed pirates being unable to Contract Assitance (if you own Fate of Iberia)

  • Holy Site buildings will not state you may use them for University Visit if Wards and Wardens is not owned

  • Fixed Tsaescence personality event not displaying which trait you're gaining, only which you lose

  • Fixed Castle Wayrest starting with a tradeport while not being coastal, given farms instead

  • Divine Purity tenet now explains that also children of Impure parents will be considered Impure

  • Disabled one Wards and Wardens event that could spawn a university building slot, which are unused in EK

  • Fixed Quarrelsome tradition not properly reducing control growth

  • Fixed Wild Magic tradition not being available when Witchcraft it Virtuous to your faith

  • Fixed important action about holding too many duchies showing when at 3 (in EK the limit is 3, not 2)

  • Fixed the Witchmother's Bargain travel event letting you attempt to become vampire or lycan when you were immune to it

  • Fixed Restore Mane decision not forming a new HoF for custom faiths

  • Fixed various missing loc strings

  • Fixed assorted errors, typos and minor bugs

 

KNOWN ISSUES:

  • Mac and Linux players experience problems playing the mod

  • Some animations may not play or display incorrectly

  • Curse of Undead spell does not work when used on a county held by a vassal ruler

  • Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)

  • Crown Authority effects of other rulers than yourself don't display properly