0.14a "The Crimson Ship" (For CK3 1.12.5)
0.14a "The Crimson Ship"
Checksum: c6a0
Game Version: 1.12.5
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2887120253
Nexusmods: https://www.nexusmods.com/crusaderkings3/mods/32?tab=files
NOTE: Not all changes may apply on ongoing saves
CHANGES:
Modified the pool management effect for wanderers to include a chance that nothing happens. The higher the lifespan of a character, the higher the chance. This somewhat aligns with their reduced lifestyle XP
Capped the number of traits that can be acquired by this effect. A wandering character with 12 or more traits will no longer receive new ones
Added new traits to the effect for greater variation. Wandering characters can now become adventurers, travelers, athletic, disrupted, and skooma drinkers
Blind Argonians and Khajiit will no longer get the clipping blindfold; they get white eyes instead
Re-enabled picking the Warrior Queens tradition
Removed blocker preventing the use of non-hostile province spells without being present in the county, as this didn't work as planned
Added Cultural/Heritage identity requirement to Mystical Birthright Head of Faith (otherwise you'd get Nord Manes etc)
Removed inheritance blocker from Clan-Mother trait
FIXES:
Fixed cultures that died but were revived during the Post-Knahaten events still being considered dead
Fixed tutorial getting soft-locked when being prompted to click on your own character
Fixed wrong type of building for the tutorial
Fixed some remaining vanilla loc strings in tutorial & added EK2 specific tutorial screenshots
Fixed hunt activities invalidating in some cases. Re-enabled hunt event option disabled as a band-aid fix for 0.14
Adjusted some Elsweyr & Black Marsh duchy/county title colors to not be the same on map
Fixed the Council screen not explaining how Feudal councils work
Fixed Medium Illusion Ritual Perk giving the wrong ritual
Fixed characters killed by an elemental spell not showing a killer in the case they died instantly
Fixed Ruler Designer characters randomly gaining extra arcana and Hist faith traits at game start
Fixed missing/faulty vassal contract assigning for some historic Orsimer
Fixed vassals not having vassal contracts if they swapped government due to changing culture
Fixed vassals not having vassal contracts if they swapped government via decision while being unable to alter vassal contracts
Fixed two cases of being given Feudal Government without checking if you qualify
Fixed Magelord Elective not considering Supreme Magus magical education for candidates
Fixed Heavy Infantry being unavailable to cultures of Altmeri heritage
Fixed "Restore Kingdom of Darloc Brae" decision not recognising that you fulfill the requirements
Fixed inconsistent and wrong triggers for funeral buildings
Fixed necromancers being able to "rebuild" a defiled graveyard
Made Moon Gate of Anequina special building enabled for those who consider it holy site
Fixed Radiant Perk not giving an extra level to 'Powers of the Stars' modifier
Fixed Power of the Stars modifiers not giving arcana
Fixed Forgotten Gods referring to the Daedric Princes in singular
Fixed Cult of Meridia faith referring to Meridia as male in some situations
Fixed Power of the Stars Mage 0 giving learning 1 instead of reducing it by 1
Cut the Imperial City special building modifiers, which just further buffed the IC at a very high performance cost (~50 event calls per year)
Fixed our addition of the witch trait into the pool management effect not working
Fixed the get_random_magic_perk_effect to include rituals. It is now also used by wanderer pool management as the AI rarely uses the magic lifestyle XP they got until now
Fixed many effects being distributed into the wrong categories of the pool management effect, so they used wrong triggers
Fixed a broken culture effect for summoned skeletons
Replaced some overlooked instances of magic perk distribution in the history files with a new effect
Fixed Ghost Hist having forgiving as sin, while Ku Vastei tenet makes it a virtue
Fixed Cyrodiil being unformable by an Ilniviri Potentate who successfully defeats Attrebus and then reunites all of Cyrodiil
Fixed Hira Free Port SB not givings its bonuses to county holder
Blocked faiths that cannot use Holy Site buildings anyway from building these in the first place
Fixed Disinherit interaction saying it is blocked by the Mystical Ancestors tradition when it is blocked by Until Life Does Us part
Fixed Matriarchial tradition checking for vanilla African heritages, instead checks for Tsaesci
Fixed some Elder Council tasks for Attrebus not showing correctly in the decision list
Fixed extreme lag when using the bypass_requirements console command caused by the Skull of Corruption artifact generating notifications to remind you to use it on every single character in the game
Specified in tooltips that only Argonians of a Hist faith can use the Hist Communion activity
Fixed pirates being unable to Contract Assitance (if you own Fate of Iberia)
Holy Site buildings will not state you may use them for University Visit if Wards and Wardens is not owned
Fixed Tsaescence personality event not displaying which trait you're gaining, only which you lose
Fixed Castle Wayrest starting with a tradeport while not being coastal, given farms instead
Divine Purity tenet now explains that also children of Impure parents will be considered Impure
Disabled one Wards and Wardens event that could spawn a university building slot, which are unused in EK
Fixed Quarrelsome tradition not properly reducing control growth
Fixed Wild Magic tradition not being available when Witchcraft it Virtuous to your faith
Fixed important action about holding too many duchies showing when at 3 (in EK the limit is 3, not 2)
Fixed the Witchmother's Bargain travel event letting you attempt to become vampire or lycan when you were immune to it
Fixed Restore Mane decision not forming a new HoF for custom faiths
Fixed various missing loc strings
Fixed assorted errors, typos and minor bugs
KNOWN ISSUES:
Mac and Linux players experience problems playing the mod
Some animations may not play or display incorrectly
Curse of Undead spell does not work when used on a county held by a vassal ruler
Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)
Crown Authority effects of other rulers than yourself don't display properly