Do the natures of the Shards seem like odd choices?

I’ve been wondering for a while now what made Brandon pick these particular names / natures / characteristics for the Shards of Adonalsium. I would expect a shattered deity to break into sub components that are still pretty primal in nature - i.e. core concepts, emotions, or components of the human experience. Along these lines, Ruin and Preservation made complete sense to me (though I’d have gone with Creation and Destruction) because they are primal forces. Autonomy also kind of makes sense (but I’d have gone with Freedom). With those as starters I’d have continued with things like Love, Fear, Hatred, Joy, Grief, Order, Chaos, and so on.

But the rest seem…I don’t know, just like..not obvious choices? Or just a bit off center? Like instead of Love we get Devotion. Instead of Hatred or we get Odium…except Odium more broadly represents “passions?” And then the rest just feel strange. Invention? Endowment? Virtuosity? WHIMSY?

To be clear, I’m not criticizing his choices - merely confused and curious why THESE names and THESE attributes. Brandon doesn’t make decisions like that lightly. So why?