Support & 6v6

Can I be honest? Support feels so much less interesting and impactful in 6v6.

An extra tank is a massive health pool that demands healing, incentivizing healbotting. This is made worse by the DPS passive being fully effective on tanks.

The extra set of defensive cooldowns (shields, DM, etc.) disproportionately benefits all the most problematic support utility (Rez, Immort, Pylon)

In addition to having fewer opportunities to play aggro, playing aggro is just weaker. Peel from off tanks make Lucio & Kiriko flanks riskier and less deadly. An extra shield or DM makes Ana nades harder to hit, and easier to mitigate the follow up on. The only offensive utility that became more nuanced is Discord Orb, because of the added decision-making.

Tanks are much more dangerous than DPS when enabled by other tanks on a dive. Unlike a Tracer, you can’t burst down a Winston, and when he’s supported with a Bubble or DM, counterplay like Sleep Dart is less effective. You’re reliant on your off-tank saving you, which puts your survival out of your hands and reduces the importance of your cooldown management and positioning in your survival.

TL;DR— The addition of a second tank reduces support’s playmaking potential and reduces their agency.